![]() The play area is more dynamic, structures break apart more realistically (and there are more of them, based on this map's design, at least). The destruction model is improved over prior titles, with a level of carnage that's closer to the excellent Battlefield Bad Company 2. The end result is a more believable world, but DICE doesn't stop there. What we have here then is a wide-scale multiplayer shooter with support for up to 64-players (stress-tested in the closed alpha in the classic conquest and the new battle operations modes) with a vast open map - but with a remarkable, often surprising focus on the smaller details as well. In bombed-out, exposed building interiors, snow bounces around the structure, gathering in the corners and rebounding off dynamic objects. Snow flurries cascade over ridge lines, flowing downward and running over the ground. ![]() Snow also benefits from exceptional GPU-driven particle effects and their artistry and subtlety in usage in BF5 is impressive. The bumpy surface isn't static either - character movement and footsteps leave tracks in the snow, tank treads leave deep geometric impressions, while explosions leave craters or divots in the ground. On a more general level, snow is bumpy and irregular yet highly detailed, integrated well using displacement-based GPU tessellation - an area where Frostbite excels, and that no other engine I'm aware of really matches in terms of the scale of its implementation. The closer you look at Battlefield 5, the more fidelity you discover - a remarkable state of affairs for a game built on vast scale.īattlefield 5 PC First Look: The Frostbite Engine Evolved? A more detailed visual breakdown of our impressions of the Battlefield 5 closed alpha. Even the way shadows are cast is softer on snow, and sharper on more opaque surfaces like wood and metal. On top of that, BF5 looks to be using Geomeric's Enlighten global illumination technology, which adds that extra layer of believability to the nooks and crannies, successfully simulating light bounce in areas exposed to the sun, but not where the environment is in shade. The attention to detail here is remarkable: snow itself is built from tiny structures and reflective surfaces that are much smaller than a single pixel, requiring a bespoke shader to capture the sparkling effect in-game. Select your capture point, click, and the overview of the map swoops down seamlessly into the in-game view - a cool trick from BF1 that still impresses in its successor.Įntering the first person view, I was really impressed by the sheer detail in the environments, and particularly in how the game handles snow - a crucial component in the Norway-based level showcased in the alpha. The alpha reminds us of how good Frostbite is in dealing with massive, open levels. However, the overall aesthetic and some of its most impressive tricks will be familiar to those who've played Battlefield 1. ![]() Based on 64-bit processor support along with a requirement for DirectX 11 class graphics hardware, this was a developer essentially laying the foundation work for the console generation to come, with a cutting-edge PC version taking point.Īt the same point in the current console generation, Battlefield 5's closed alpha - released only on PC - shows key embellishments, along with some crowd-pleasing enhancements to the destruction model. In 2011 - a full two years before the arrival of PlayStation 4 and Xbox One - DICE unleashed Battlefield 3, the game that laid the foundation for the series entries to follow, certainly from a technological perspective. Some might say that expectations of a wide-ranging revamp of the tech might seem somewhat optimistic, but there is a strong precedent. ![]() It's visually outstanding in fact, the only disappointment - if you can call it that - being that the signs are pointing towards an evolution of the Battlefield formula and its Frostbite engine, as opposed to a full-on next-gen revolution. Building on DICE's excellent work in BF1 and Battlefront 2, we're looking at an exceptionally handsome game that, small bugs aside, almost feels like the finished article. Players of the recent Battlefield 5 alpha have been witness to quite a treat.
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